Basic Rules of an Archery Tag® Game

RECREATIONAL RULES

PLAYERS - The sport of Extreme Archery consists of teams of 4 players on opposing sides of the playing field, separated by the Neutral Zone. Teams begin the game with the same number of players on the field.

THE GAME - The object of the game is to score the most points during a timed Match. Points are awarded for “hits” and “catches”. A “hit” against an opponent = 1 point. A “catch” is worth 3 points when an opponent’s arrow is caught in mid flight. When a player is hit with an arrow, they remain in the game and continue to play.

BOUNDARIES - During play, all players must remain within the boundary lines.

THE OPENING RUSH - Players take a position on their end line. Following a signal by the referee, players rush into the Neutral Zone to gather their arrows. Each team’s arrows are on their right. Players then return to their Action Zone to start shooting.

ZONE RULES - Players are “live” only when in their Action Zone. They can only shoot or be shot when in their Action Zone (behind their Attack Line). Players are not allowed to shoot from the Neutral Zone and players cannot shoot at players who are in the Neutral Zone. Players in the Neutral Zone are only permitted to retrieve arrows and return immediately to their Action Zone. Players may not stall in the Neutral Zone and must return to their Action Zone within 10 seconds before a warning will be issued by the referee. A second infraction will result in a 2 point penalty at the discretion of the referee. 2 point penalties may be assessed for crossing over the opposing team’s Attack Line, stalling, shooting someone in the Neutral Zone, or being out of bounds.

ALTERNATE PLAYERS - If teams have more than 4 players, they can substitute players only between periods.

PAUSE IN GAME (TIMEOUTS) - The only timeouts are for equipment safety issues and injured players. On the rare occasion of an injury, immediately notify the referee to stop play and attend to the injured player.

PLAYER CONDUCT - Players are to respect and adhere to the decisions of the referee at all times. Masks must be worn during game play. Respect all players. Bows and arrows are to be used only as intended for game play. Under no circumstance are bows or arrows to be used as a shield, or to knock arrows out of the air. Violent or disrespectful behavior will not be tolerated. Obscene language and/or gestures will not be tolerated.

1 POINT

Shooting an opponent player with an arrow in one of the following areas:

One Point - Players Body

Players body (including the head)

One Point - Players Clothing

Any and all clothing (uniform)

One Point - Players Equipment

Any equipment (bows, arrows, masks, etc.)

3 POINTS
3 points

Catching an opponent's arrow in mid-flight

LEAGUE RULES (IEAF Sanctioned and Non-Sanctioned)

PLAYERS - The sport of Extreme Archery consists of teams of 4 players on opposing sides of the playing field, separated by the Neutral Zone. Teams begin the game with the same number of players on the field, but may play with as few as 2 players without forfeiting the match.

THE GAME - The object of the game is to score the most points in a timed Match.

MATCH - A Match consists of 3 Periods.

PERIOD - A Period can run between 6 & 8 minutes in length. Points are awarded for “hits” (1 point when you hit an opponent with an arrow) and “catches” (3 points when catching an opponents arrow in flight). When a player is hit with an arrow, they remain in the game and continue to play.

BOUNDARIES - During play, all players must remain within the boundary lines.

THE OPENING RUSH - Players take a position on their end line. Following a signal by the referee, players rush into the Neutral Zone to gather their arrows. 16 official league/tournament (Xtreme Arrows) are placed on each side of the Neutral Zone – on each team’s right side. Players then return to their Action Zone to start shooting.

ZONE RULES - Players are “live” only when in their Action Zone. They can only shoot or be shot when in their Action Zone (behind their Attack Line). Players are not allowed to shoot from the Neutral Zone and players cannot shoot at players who are in the Neutral Zone. Players in the Neutral Zone are only permitted to retrieve arrows and return immediately to their Action Zone. Players may not stall in the Neutral Zone and must return to their Action Zone within 10 seconds before a warning will be issued by the referee. A second infraction will result in a 2 point penalty at the discretion of the referee. 2 point penalties may be assessed for crossing over the opposing team’s Attack Line, stalling, shooting someone in the Neutral Zone, or being out of bounds.

ALTERNATE PLAYERS - If teams have more than 4 players, they can substitute players only between periods.

PAUSE IN GAME (TIMEOUTS) - The only timeouts are for equipment safety issues and injured players. On the rare occasion of an injury, immediately notify the referee to stop play and attend to the injured player.

PLAYER CONDUCT - Players are to respect and adhere to the decisions of the referee at all times. Masks must be worn during game play. Respect all players. Bows and arrows are to be used only as intended for game play. Under no circumstance are bows or arrows to be used as a shield, or to knock arrows out of the air. Violent or disrespectful behavior will not be tolerated. Obscene language and/or gestures will not be tolerated.

TOURNAMENT RULES (IEAF Sanctioned)

PLAYERS - The sport of Extreme Archery consists of teams of 4 players on opposing sides of the playing field, separated by the Neutral Zone. Teams begin the game with the same number of players on the field, and less than that would result in forfeiting the match.

THE GAME - The object of the game is to score the most points in a timed Match.

MATCH - A Match consists of 3 Periods.

PERIOD - A Period is 8 minutes in length. Points are awarded for “hits” (1 point when you hit an opponent with an arrow) and “catches” (3 points when catching an opponents arrow in flight). When a player is hit with an arrow, they remain in the game and continue to play.

BOUNDARIES - During play, all players must remain within the boundary lines.

THE OPENING RUSH - Players take a position on their end line. Following a signal by the referee, players rush into the Neutral Zone to gather their arrows. 16 official league/tournament (Xtreme Arrows) are placed on each side of the Neutral Zone - on each team’s right side. Players then return to their Action Zone to start shooting.

ZONE RULES - Players are “live” only when in their Action Zone. They can only shoot or be shot when in their Action Zone (behind their Attack Line). Players are not allowed to shoot from the Neutral Zone and players cannot shoot at players who are in the Neutral Zone. Players in the Neutral Zone are only permitted to retrieve arrows and return immediately to their Action Zone. Players may not stall in the Neutral Zone and must return to their Action Zone within 10 seconds before a warning will be issued by the referee. A second infraction will result in a 2 point penalty at the discretion of the referee. 2 point penalties may be assessed for crossing over the opposing team’s Attack Line, stalling, shooting someone in the Neutral Zone, or being out of bounds.

ALTERNATE PLAYERS - If teams have more than 4 players, they can substitute players only between periods.

PAUSE IN GAME (TIMEOUTS) - The only timeouts are for equipment safety issues and injured players. On the rare occasion of an injury, immediately notify the referee to stop play and attend to the injured player.

PLAYER CONDUCT - Players are to respect and adhere to the decisions of the referee at all times. Masks must be worn during game play. Respect all players. Bows and arrows are to be used only as intended for game play. Under no circumstance are bows or arrows to be used as a shield, or to knock arrows out of the air. Violent or disrespectful behavior will not be tolerated. Obscene language and/or gestures will not be tolerated.

Points are scored in the following manner:



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